Today, I started working on menu graphics. First, I needed to
download texture packer tool, and pack all icons or images I am going to use.
Unlike putting graphics on the planets, I have to convert the images to .pack
files. I have not tried yet, but this is what I understood so far.
After I convert all the icons or images, I
import that file into the program where the button functions are. And I create
Skin class and under each button, I define a skin variable by putting the name
of the icon. Then the icon will be called from the .pack file.
I am going to try them tomorrow and update
how this actually works
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